- Features list - Quad View Interface Front, Side, Top and Perspective views Preview in wire frame, solid mode, shaded, or 3D edit The perspective view allows for interactive control of the camera. A simple combination of mouse button presses and mouse movements allow the camera to be rotated and moved around the 3D world, without any need for selecting movement or rotations on a per-axis basis. Also, the cameras perspective field of view can be interactively modified. Editing complex objects becomes really simple with the combined use of the 3D edit mode and interactive camera controls. The camera can be easily moved or rotated to allow for better positioning, whilst keeping the 3D edit mode enabled. Render in: Full Trace� (with shadows, reflection and refraction) Scan Line� (limited reflections) Solid mode: Color, or Black and White Wire frame mode: Color, or Black and White Full Arexx support: Extensive integration of Arexx allows Imagine to be enahnced by the user, or by a 3rd party, in many ways - modelling, creating animations, network rendering, add new commands, control and integrate external programs... The possibilities are endless. Multiple Editors: help avoid screen display clutter by only showing options available for the task currently being undertaken. Detail: Object creation and properties application Stage: animation control and object staging Forms: slice object editor Spline: font and 2D spline object creation Action: quick view of all stage actors Procedural Texturing with over 100 textures included such as:�Wood, Brick, Bath tile, Fire, Ghost... Image mapping including static and animated maps, and various applications of image maps such as: Color, Specular, Altitude, Filter, Reflective... All brushes and textures can be faded in/out over time. Quick Attributes button allows commonly used attributes to be available in an instant. 25 user defined storage slots are available for use. Object manipulation Bend, Twist, Taper, Shear, Scale, Move, all manipulations are Animatable. The Polygon manipulation features of "fill to edge" allows holes within an object to be filled very quickly. Boolean operations Object States an Imagine unique feature allowing each object to have various states where different aspects of the object can be set, then when animated users can morph between various states. Great for creating character animation movements. Built in primitive objects Cone, Disk, Ground, Plane, Sphere, CSG Sphere, Torus, and Tube Full lathe and extrusion function with Spin, Sweep, Extrude and Extrude along a path or axis. Conform objects to object types and paths Optimize and repair objects: Overlapping points can be merged, and functions to check object data integrity Convert bitmap pictures, fonts (Postscript, Compugraphic, and Bitmap) into 3D objects Magnetic control of selected points Object selection tools include, click, lasso and drag box Editor zoom tools Particle system support, various built-in particles as well as load any object as a particle and fully Animatable. Particles can be affected by forces such as wind or gravity. Supports Grouping in mass and hierarchical Meta Ball functions Backdrop images both static and animated Full IFF-Anim support and Image sequence save and load Animation Bluing show last position of animated object Stage editor animation preview allows a fast preview of the current scene. A "scrub slider" bar allows rapid movement between frames for checking purposes. Imagine and DXF file format load and save Key Cell tweening with absolute or spline base motion paths. Animated objects can follow defined spline motion paths, with user defined acceleration and deceleration. Inverse Kinematics for character animation Rotoscoping Unlimited Animatable light sources where color, intensity and type can be controlled: Point, Spot, Square and parallel. Shadow/non-shadow casting, soft shadows. Full Camera control Light/Object views: Imagine has the ability to provide a view from any object or lightsource in the scene. Special Effects including: Particle, Rotate, Ripple, Grow, Flash, Boing, Baloon, Explode, Fireworks, Sway, Spike, Balloon, Tumble, Lens flare, Shredder Post-Processing Effects including: Contrast, Fade to/from colour, Haze, Melt, Negative, RGBMix, Solarize, Toon Global variables including: Field Rendering Motion Blur Anti Alias controls Resolve depth (controls level of reflection and refraction) Star Field (fully animatable) Global Fog with density and color Supports AmigaOS 2, 3.0, 3.1 and higher Easy Install Full 24 bit video support Graphics devices supported include: ECS and AGA chipsets, CyberGraphics RTG system, Picasso96 (through its CyberGraphics support), Retina, DCTV, Firecracker, and Opalvision. Renders from 1,1 pixel to 16,000 by 16,000 suitable for multimedia, print and motion picture film and video Image output formats include: IFF-ILBM, RGBN/RGB8, RawRGB, DCTV. |
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